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Reach Dueling System: Bar Fight

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Uploaded by on Aug 14, 2011

This is the dueling system in my new rpg, Reach, made with RPG Maker VX. I hope everyone enjoys. Basically it's like rock, paper, scissors and derives off Suikoden. I wanted to set something up so that when you're losing you could drink beer to heal yourself for laughs. Hope everyone enjoys. The game only has 3 maps so far, with me up to the point where I made this fight. Download Reach.exe from http://www.mediafire.com/mrvariantsreviews

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Uploader Comments (MrVariant)

  • Nice, but set the characters up at a distance and make them jump when they go for their attack or fast walk. How do you make it a random thing where the oppposition picks theirs randomly? I ask this because I have also got this for my new game and am curious.

  • @captainsunder009 set it as a random variable within a loop and have a conditional branch for each option. ie Conditional Branch->if variable is set to the number, have computer say something, then show choice and have something happen based on those choices. Break the loop once the turn count ends and you're done. Thanks for your comment. I'm not really that good with (flashy) animation but I did like what I set up.

  • @MrVariant There is one more thing I need to ask. Can you give me a tad bit more detail on when you say random variable. I clicked on control variables and clicked on random but I don't know if that is the right one. If it is then what do I put in.

  • @captainsunder009 In short, I randomly set a variable (under control variables) called bar speech between 0 and 4. I set up a conditional branch based on each number, 0, 1, 2, 3, or 4. The guy will say 1 of 5 things and then you have a choice in which different things will happen based on your choice from what he says. It continues because it's in a loop and I break the loop after 5 turns. For more info, you can download my game and check the common event bar fight; I didn't encrypt it.

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  • @SwordSkill2 I just used the default stat for that staff, and I'll tone it down to balance, but it won't suck. This is what I meant when I said I didn't implement stronger weapons yet. I do like what i did with chaos blade though. Can't wait to make my next dungeon and make the boss challenging. I just realized that money is kinda useless in my game. Perhaps I'll make a shop with very expensive scrolls; I was thinking of a wandering salesman but that's kinda pointless.

  • @SwordSkill2 really? I didn't implement stronger weapons for the others though I gave Vicki (grappler) 2 iron claws, Avery (thief) a box cutter and Leslie (lead) a status changing chaos blade. Jean (healer) has low physical stats. Still, I do like this vid's comments. Thanks everyone :) I'm gonna fix up a glitch I found with the merchant who disappears after giving Vicki the 2 claws and she can only equip 1. It's also implied that I'm gonna find mithril to make Vicki's claws even stronger.

  • @MrVariant Btw it's interesting how you made the healer of the party the Tank. I thought that staffs were supposed to offer more Magical Attack rather than Physical one. But I guess you wanted to make something like Tsunade from Naruto or something. Well is more like a Paladin rather than healer..

  • @MrVariant Thanks. Good to know I was on the right rack and yeah I got your pm. I will gladly check it out.

  • @MrVariant Thanks a lot for that. That will help a lot.

  • @SwordSkill2 lol that's a good question. I guess maybe the bartender give that, but it doesn't matter. It's like asking how monsters have potions or weapons :) Still, I want unique ways of getting weapons for the characters. I already implemented a chaos blade for Leslie to use stun or confusion upon regularly attacking. But I want her to barter for it; heck I could have her give up the stimulant that can be stolen from that orc boss for it or do something else. Only time will tell.

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