A DirectX 9.0c sample application demonstrating the use of vertex shaders. The scene is composed of a single Cube above a TriGrid. The TriGrid is animated through the use of a vertex shader (SM 2.0) which applies a "radial ripple" effect to the grid of vertices.
how do you do vertex managment and referencing for models and objects?
DamarSweetness 3 months ago
Badass!
HaZaRdxScopeZ 11 months ago
with this language youll never learn ^^
MrThorwal 2 years ago
i need one of these things 4 splinter cell double agent, a message comes up saying "trying set non-registered vertex shader"... and i need somthing called this: PS/SM3.0 where can i get it?
ih8u8 3 years ago
I need to learn how to use directX FOR F**K SAKE
onix9009 3 years ago
klasse! 5
teste mal meine / auch Dx9c/C++
frankgarus 3 years ago
cool!
Frank0393 3 years ago