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DirectX C++ - Simple Ripple Vertex Shader

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Uploaded by on Jul 31, 2008

A DirectX 9.0c sample application demonstrating the use of vertex shaders. The scene is composed of a single Cube above a TriGrid. The TriGrid is animated through the use of a vertex shader (SM 2.0) which applies a "radial ripple" effect to the grid of vertices.

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  • how do you do vertex managment and referencing for models and objects?

  • Badass!

  • with this language youll never learn ^^

  • i need one of these things 4 splinter cell double agent, a message comes up saying "trying set non-registered vertex shader"... and i need somthing called this: PS/SM3.0 where can i get it?

  • I need to learn how to use directX FOR F**K SAKE

  • klasse! 5

    teste mal meine / auch Dx9c/C++

  • cool!

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