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Command and Conquer 4 - Golem.de-Interview mit Jim Vessella

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Uploaded by on Aug 11, 2009

Golem.de sprach mit dem Produzenten von Command & Conquer 4, Jim Vassella. Vassella spricht über die Neuerungen von C&C4, E-Sport und den größten Konkurrenten, Starcraft 2.

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  • it's a PRO for this game. no more overpowerd Tank rushes

  • Damnit ea, why do you keep ruining the game!

  • i hope it gets better than red alert 3 upgratepoints were worse for me in Generals ok hate me guys i didnt like generals because of that. i hope c&4 has a damn good story if not il take starctaft 2.

  • I only play this because of the storyline, but no basebuilding, no harvesting is very dissapointing. I think they wany to copy the same RTS system of ''Universe at War: Earth'' made by ex westwood employers (Petroglyph).

  • you know, i think its good that they changing it, if they make a epic end to the story, and a good multiplayer, only thing what a want is a smile on my face,,, thats become rare these days, games become simulator which i hate!

    i like c&c 3 multiplayer, singelplayer also, but it was good, not great, so i hope they make this time great

  • fail:

    - always online (even in singleplayer)

    - NO base building (only one class can build defence towers only)

    - NO Tiberium fields to harvest

    - NO LAN Mode

    - limit of units (popcap)

  • Das mit den Erfahrungspunkten ist scheiße.

    Das regte mich schon bei AoEIII auf

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