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Transport Tycoon Tutorial Step 6

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Uploaded by on Nov 25, 2008

This step jumps forward slightly while I connect the remaining coal mines. In this video you will see the final coal mine being connected and a few more airports added. Enjoy!

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Uploader Comments (antnrj)

  • im not sure if you will check this post however i am very grateful if you do. im playing ttd and using a similar track layout to this one, however some of my trains are getting lost on their return journey i.e. (from the power station back to the coal mine), the only i have found to prevent is to create small nonstop stations at intervals along the line however this looks clumsy. Can u suggest any other way around this problem. many thanks

  • download Open TTD, it make many improvements including making trains better at selecting routes to their destinations. In older versions my tracks would have been dotted with non-stop stations all over the place.

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  • you make this game look so damn easy :/

  • just wondering when you connected all the coal mines why didn't you not connect them also to other power stations? and why didn't you run passenger trains along the same line to towns and cities

  • why isn´t the powerstation "station2 overloaded because u have made 2 paths at the coalmine station´s so why haven´t u made 2 trains for each coalmine ???? (sry 4 bad englsh)

  • Thanks, the Video is very useful,

    I user OpenTTD and i don't know whats the differences between the Signals. In your Video you use the normal Block signs, or? It is better to use the new pre or path signals in the Open TTD? and which one for what? can you show some examples?

  • do u think u could make a vid showing a tour of the railway u built

  • Thank you for the tutorial

  • 5:01 lol did you also got sick of the TTD songs, cuz I prefer my own music in OpenTTD too :p

  • thanks for the early reply, can you suggest the best and safest place to download open ttd from?

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