4x4x4 reduction + cross idea

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Uploaded by on Sep 2, 2009

Erik Akkersdijk introduced the idea of solving 3 cross pairs after the first two centres, then finishing the centres without destroying the 3 cross pairs. Someone (possibly Syuhei Omura I'm not sure) discovered a way of pairing 3 edges after the centres by doing d, replace 3 edges, then do d'. Chris Hardwick invented an edge pairing method called "2 pair chain solving".

What I have done is combined all three to create this method of solving the centres + edges + cross.

Cube: Normal sized QJ 4x4x4

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Uploader Comments (Robert271291)

  • I'm trying to learn this method, but sometimes i have to use the flipping alg, and that breaks the cross up. how can i prevent this? is there a flipping alg that doesn't break the cross up?

  • @ichigo2008bleach

    Well let's say you wanted to flip the FR edge but you want to preserve the cross. R U R' U' y L' U L should work. This is just an example, it's not the only alg which flips this edge but preserves cross.

  • you use this method or an other paring method???

  • @zzdanielzz29 I don't use this yet, but I'm thinking about switching. Sebastian Weyer and Dan Cohen are so fast! O_O

  • @Robert271291 yes they are realy fast! sebastian weyer got 32 y competition using it! O_O i will use it too.

    but you know how to make a 4x4 faster? i need to make it better... thanks :)

  • @zzdanielzz29 Well Sebastian told me that he lubricates the inside of the core and the outside as well.

Top Comments

  • Why no talking?

  • Syuhei doesn't do Dw, he uses Uw

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All Comments (22)

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  • nice tiles

  • @Robert271291 ok i'll do it thanks :D

    

  • intuitive???

  • That's god damn brilliant!

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