Overgrowth Alpha 104 changes - Wolfire Games

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Uploaded by on Nov 8, 2010

http://blog.wolfire.com/ David demonstrates some of the changes he made in Overgrowth over the last week.

-Dynamic shadows match sky color better
-Material particle and decal effects
-Particle xml files
-More varied enemy attacks
-Blend mode in shader
-New hit, cloth, bodyfall sounds
-Smoother down jump
-Active blocking

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Gaming

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Standard YouTube License

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Top Comments

  • This game uses such awesome tech, it amazes me.

  • i can't be the only one who pictures epic siege battles of bunnies, right?

    A wast landscape before a big castle

    firesmoke on the horizone

    seige weaponry and arrows shooting through the sky

    two sides of bunnie warrior who class in the middle of the battlefield?

    anyone?

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All Comments (203)

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  • 2:43

    mah ass is ohwn fi'a

  • @TheNordawg they need to add that

  • 2:00 hes OVER 9000!!!!! :O

  • 2:43  I geuss he needed to blow off some steam.

  • @nozajshadowcaster No, this game will not be ruined by consoles.

  • this needs to be on ps3/xbox

  • equipment idea: smoke bombs/grenades to get away or hide in during tight situations

  • 2:42 - 3:06 COCAINE PARTY!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO­OOO

  • hamburger -_-.......

  • bami

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