Well, you've seen my Super Metroid in C++, and now I'm also working on Tetris Attack in C++. This is what I had after about half an hour of work. I'm planning to make a class for the blocks, and include matching. That's about all I'm going to get in - it'd be one-player endless. Obviously, this has a much earlier 'release date,' which I think shouldn't take me more than a week. Two weeks, tops. As for the SM... I'm probably going to get in moving between rooms, and smoother motion, also enemies, but not much else besides that. If you want to download SMC++, or what I have of it so far, and see if you can get it working for you, check out http://forum.metroid2002.com/index.php/topic,8482.msg275799.html#msg275799
Well, most of this was the compiler I was using. I simply supplied which images, and messed with array stuff. Nowadays, I do my code using SDL, so I actually can create stand-alone projects that actually have source code that would work for other people. This wouldn't, but I could still give you it if you wanted.
SMHackTeam 2 years ago