PolySynth Software Rendering Demonstration II
Uploader Comments (dilatube)
All Comments (5)
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Slight improvement due to some simple z-buffer optimizations, in order it now goes 135, 85 and 30 fps. But thats with gouraud shading, i want per-piixel like you, but i dont think ill manage that in realtime :(
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My 'benchmarks' were at 1600x1200 fullscreen btw.
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Software per-pixel lightning in realtime, that's just amazing!! I'm not even sure wether my software render could do gouraud in realtime for a scene like this. For 1 5k triangle bunny it renders at 100fps, 4 of them at 50fps, and 24 of them at 20fps :(
This is just amazing, how did you managed to do this? A lot of SMID optimizations? Mine is made in C# so i cant use (or rather, force it to use) SMID.
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NO WAAAAAAAYYYYYY! Does this have linear mipmapping? If so, there's only one more thing you need to change- make it not block older processors please. 5 FPS is OK with me. This is awesome! Are you planning on turning into an API or game engine of some sort? The graphical quality is way out there.
hey, thanks a lot for the comments. yes, it supports bilinear and trilinear filtering with mipmaps. it should be playable on old processors if you choose a low resolution.
dilatube 2 years ago