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Controller Movement

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Uploaded by on Nov 29, 2008

As written by James Kane for the Black Mesa Dev Blog

So instead of using valves flying code, we wrote a our own class to handle the movement for the Alien Controller, Ichthyosaur, Leach, Osprey, Apache, & so on. With an all new fly class we where able to control how we wanted each of these npcs to move through the air and attack. You will find a video below demonstrating the work in progress controller movement with his attacks disabled. As you can see, the controller will be constantly moving around the player to keep the player on his toes. Also, you can note how his hands, feet, and body react toward the direction of flight and speed - he also blends his angles (slightly buggy, but remember its work in progress....). Anyway, the sdk is great with somethings, and other things its a load of blop. Though its what we are using and so we will push it to its limits and carry on kicking ass....

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Top Comments

  • cant wait to se how freaky nihilanth will look!

  • No, it's the Alien Controller, which is a separate enemy.

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  • @olimarman911 Great... I'm gonna have nightmares... AGAIN!

  • When i played the old Half Life in 1998 the graphics were mindblowing.Now they are again,thanks to this mod.

  • @olimarman911 What about that big headcrab "big momma" or what ever it's name is?

  • It's catface! in zombie formz?!?!!!!!!!!!

  • I stiil hate those floating S.O.B's

  • great work dude finger up!

  • @godobladla Look at their site, they say it will be free, second, This will be a NORMAL MOD, not a special one like GMod, so they can't charge it for money, if they would, they wouldn't get much profits.

  • @boolun nope

  • valve is not involve with this?

  • reminds me of those little fuckers from human error who prob got it from this...

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