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RPG in OPENGL

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Uploaded by on May 24, 2009

ARENIUS...........

This is my first, incomplete, OpenGL game. It uses the overhead (bird's eye) view, and features turn based fighting. The game should be reminiscent of old school RPG series such as Zelda, Final Fantasy, and Dragon Quest. The purpose of this creation was to become familiar with the OPENGL API, while having a little fun at the same time. It took me 4 years to come up with a script I felt was good enough. The game is HUGE. It features an equivalent of about 1000 tiles (screens). I am probably 50% completed (in terms of time, not content), and I hope to release it mid 2011- mid 2012.


You can see the improvement from my earlier work for this game http://www.youtube.com/watch?v=yC58hU3udLs
when I was just learning Opengl.

*Oh, turn up your sound and you might here a familiar tune. I just threw this music in the video, because it adds life to the game, but I will eventually come up with original music.

I should also note that the game runs noticably smoother, than the video suggests. My damn screen recorder sapped some FPS


UPDATE!! (7/16/2011) The game is dead. I couldn't finish the script, and couldn't find someone to finish it for me. The project is finished. My life is ruined..(OK, not quite)

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Gaming

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Standard YouTube License

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Uploader Comments (zadeh79)

  • its directx not open gl!!

  • @devilazpl It is OpenGL. I was first contemplating between Direct3d and Opengl , and I chose to learn Opengl.

  • Even better. :D Looks a lot like FF4, which is one of my favorite games.

  • Tnanx.

  • Very nice! Keep it up

  • Sorry, I accidentally removed one of your comments. The Audio is just playing in a different window (a background program). To get sound you have to use OPENAL, but I think the WGL (windows OPENGL) library, is capable of playing sound files.

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All Comments (8)

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  • @devilazpl Why the fuck would it not be openGL?

  • Awesome.

  • Coolies

  • No, the characters in the game are just 32-bit

    TGA images. You have to learn how to create something called 'alpha channels' (transparency channels) for your images, with your imaging utility (I use photoshop), and enable alpha testing in your opengl code, to render anything non-rectangular

  • thanx

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