This is an edited time-lapse sequence of a large virtual environments experiment performed by the Effective Virtual Environments team from the University of North Carolina at Chapel Hill Department of Computer Science (http://www.cs.unc.edu/~eve).
The experiment, or "walking experience" as it is affectionately known, was performed as part of the SIGGRAPH 2002 Emerging Technologies Program.
Video created by Mark Harris.
Sound Track: "Take A Walk" by Spoon (http://www.spoontheband.com)
http://www.siggraph.org/s2002/conference/etech/physio.html
Physiological Reaction and Presence in Stressful Virtual Environments A common measure of the quality or effectiveness of a virtual environment (VE) is the amount of presence (the sense of being there) it evokes in users. Experience the dramatic VE reported in the SIGGRAPH 2002 Paper, Physiological Measures of Presence in Virtual Environments, that demonstrates that heart rate is a reliable, valid, sensitive, and objective measure of presence in stressful virtual environments. Innovation Measurement of effectiveness ("presence") of virtual environments. Vision For any VE that elicits a physiological reaction (stressful, relaxing, or otherwise), it is possible to construct a physiological measure of presence. These physiological measures of presence can be used to understand which aspects of the VE are important for improving presence. With this knowledge, VE practitioners could design more effective VEs.
Contact Michael Meehan Stanford University 1170 Welch Road #733 Palo Alto, California 94304 USA meehan@cs.unc.edu
Contributors
Angus Antley
Frederick P. Brooks, Jr.
Greg Coombe
Mark Harris
Brent Insko
Jason Jerald
Ben Lok
Samir Naik
Sharif Razzaque
Thorsten Scheuermann
Mary Whitton
Paul Zimmons
University of North Carolina at Chapel Hill
What is this video about, anyways? I did not understand it at ALL ... I was looking for something helpful for my research and this game me nothing!
4pok4pok 2 months ago