Real-time planet renderer, multiple planets test

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Uploaded by on Jul 26, 2010

GPU intensive procedural planet renderer I've made as a part of my office job, however the project has been closed. DirectX 9

All planets are procedurally and randomly generated. FPS usually doesn't drop less than 50fps on NVidia GeForce 8600 GT. And in the space it raises up to 150fps and more.

Technologies applied:
* clipmaps based algo
* procedural surface map generation
* procedural real-time planet details generation (height/color noise)
* ambient occlusion
* realistic atmosphere, based on Nishita article

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Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (evgenyyashin)

  • you know, you may have closed your project. But why not share it with the people doing a good freeware game??

    Your graphic engine is quite better than that of Piooner Space Simulator and maybe they would love having it. You can download the game and check its graphics if you want.

  • @rogerpenna You have to understand that it's not me closed the project but the company closed it. And the company has all rights on it. I cannot use sources even for my personal space related game Tachyon Wars, I'm making.

  • @evgenyyashin

    oh, sorry, I hadnt realized it was a company making this planet renderer. I thought it was a solo project from you.

    Do you think that, by yourself, you can recreate an engine as this one (without using the source code of the closed project)??

  • @rogerpenna Surely yes, but it'll eat some time. This planet was done nearly during 1 year of full-time office work - a lot of experimenting and math was done.

  • @evgenyyashin

    Am I wrong to suppose that, ONCE done, doing it a second time would be a lot easier, since you already know that math and already did the experiments? :)

  • @rogerpenna I can't even imagine how I can redo it one more time esp. because I simply have all the source codes at home. I'm afraid it'll finish with copy/paste and variable rename. But because I'm weak in lawyer's area and plus I actually don't need it right now - I'm busy with my game these days~~ And doing it a second time from scratch is not what I actually dream about - algos there are VERY complicated to debug and cost me some mental power. Plus algo improvements there is necessary.

  • @rogerpenna Honestly, I'm waiting for the opportunity to redo this on new level, with 4th shaders, shader splashing & stuff. If only someone would hire me :)

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All Comments (11)

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  • @evgenyyashin Challange accepted :D

  • @evgenyyashin

    That's a shame. The guy doing space engine could really use this :s

  • Can't you ''ask the company'' for you to take over the project if no one intends to finish it? :P

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