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5. Coop Himmelblau - Falkestrasse Modelled in SketchUp-5

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Uploaded by on Jun 4, 2007

See more models, renders and stills at vizarch.blogspot.com

This one has been updated...several snags that were really bugging me have been fixed...still a few more to go...

A sketchUp model of the famous Fakestrasse Dachaufbau by CH. I chose this because it was the hardest thing I could think of to model, and I wanted to stretch myself. This is modelled in SketchUp 5, and and rendered out in SketchUp 4, because of 5's famous Shadow Volume bug.

There are still a few problems with the model, but I'm determined to get around to fixing them one day...

See more models, renders and stills at vizarch.blogspot.com

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Film & Animation

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Standard YouTube License

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Uploader Comments (timdanaher)

  • Está muy bueno el trabajo.

    Luego de ver este y la otra animacion tuya del mismo lugar noté que al principio parece estar ligada la iluminación a la cámara, ya que cuando se mueve la cámara, la iluminación varía notablemente. Esto estaría bien tratándose de reflejos, pero no de luces. Ese sería el único detalle.

    El modelado es excelente y muestra las bondades de un buen usuario tras un programa de modelado 3d de bajo nivel. Te felicito.

  • Lo siento de que sólo ahora acabo de ver tu mensaje---

    Gracias -- las sombras si se mueven, eso lo hice de proposito. Claro que nunca se lo verría en la realidad.

    El problema es que la iluminación en SU está ligada al la escena-- si hay dos escenas adyacentes, y hay una differencia en la iluminación entre sí, ella se cambia de repente -, eso se peude ver al moverse la cámara por la puerta de la teraza. Debería, a mi juicio, cambiarse gradualmente, yendo de la una escena a la otra.

  • No sé quantas veces ya me he quejado a SketchUp por eso (desde al menos versión 4), pero nunca hacen nada, ¡los bastardos perezosos!

    En los renderings de Cheetah del mismo edificio, si se varia gradualmente.

    God my Spanish is fucking shit!!!!!

  • It´s not bad at all! I wrote you in spanish ´cause I tought it was your native language.

    All in all, the shadows problem is a software issue then?

    Keep up the good work!

  • Nah...haven't spoken Spanish for 15 yrs, since I worked in Buenos Aires.

    Yeah, software issue... all they'd have to do is change the shadow brightness by the difference in illumination divided by the number of frames per second per frame (that make sense?) . Three years after I brought this to their attention-- nothing. That's what getting bought by Google does for you!

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All Comments (22)

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  • Yes, let's, and while we're at it, you can stop posting your inane wank on my account.

    Shouldn't you be over at Push-Pull Bar?

  • i love it

  • Yep. Modelled in SketchUp.

    Check out the two animations posted as video reponses... these can be viewed as high-quality videos. Hopefully you'll see a bit more detail.

  • but.... did u do this sketchup model???Coops are hard

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