Techniques used:
- Low polygonal modeling
- Hi polygonal modeling
- UVW Mapping
- Normals generated from High Poly model
- Diffuse map painting
- Biped Skeleton Rigging
- Animation
Programs used:
- Mudbox for high polygonal mesh and diffuse map painting
- 3DS Max for low polygonal mesh and animation
- Solid Works
- Photoshop
@new2lw nope tried testing quality of uploads...
ivangraphics 2 months ago
Is this video different from the other I commented on? Looks awesome.
new2lw 2 months ago in playlist Uploaded videos
@IIZODIIAC Thanks :D
ivangraphics 1 year ago
awesome, Bioware should hire you for mass effect 4 : )
IIZODIIAC 1 year ago