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Farm Wars - Tech Demo #2 - ArmA 2

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Uploaded by on Jul 1, 2009

I have tweaked the RTS control system a bit by removing the audio feedbacks of the soldiers. I swear those feedbacks will get really annoying after some time. The positive effect: Improved reaction time upon giving orders. I have added a visual feedback instead when you right click something. Depending on the order, the color of the "crosshair" will change. Green is a regular move order, light blue a embark/disembark order, dark blue and land order and red a "target this soldier" order.
Additionally to that, I have dropped the "use-keyboard-to-scroll-around" function and replaced it with screen edge scrolling. Needs some fine tuning though.

Anyways, this video will show you the basic income generation. At the beginning of the game, you will start with 2 cows. Cows are a necessity for meat and meat is what you need to sell for money. Of course, two cows aren't enough to win the game. You have to breed and multiply them. This is done by putting them in the cow shed or one of the four pastures (the places where cows eat grass) on the map. For this video I have selected a starting point near the eastern pasture. This wouldn't be advisable for the full game, as those pastures will be guarded by the local cow company (resistance).

For each cow pair, you will have a 25% chance of a newborn each cycle. The more cow pairs you have, the faster they will reproduce. So, what's the difference between cow sheds and pastures? The cow shed has the advantage of being safely in base. It can hold up to 20 cows. Each cow can "grow" 1000 meat units. No, meat units aren't some kind of weight units. Imagine them as a try to quantify the meat quality.

Pastures on the other hand will only hold 10 cows each. The cows will grow up to 10000 meat units though. Additionally the cycles are faster and as is the meat growth per cycle. The commander/CEO has to make a decision where to put the cows in. Having them on the pastures holds a higher risk, because the enemy can ambush the cow transports.

After breeding some cows, you need to turn them into meat. This is done in the cow factory in the base. The video shows you how to do that in manual mode. You can either walk to a cow and grab it or you walk to the flag and select the "Grab best cow" button, which will attach the finest cow to your avatar. You can drop the cow anywhere, for example to hand it iver to a teammate. You can also bring it to another pasture by walking to the flag and pressing "Register cow". But in order to turn the cow into meat, you have to meatgrind them at the factory, as the video is showing. Each cow is taking 30 seconds for processing which is visually indicated by the smoke comming out of the chimney. After you have some meat, you may put it in a crate for transportation. Each crate will hold up to 5000 meat units.

Now we are comming to another point, where the commander has to decide. He can sell the meat to the base supermarket like in the video. This supermarket will provide you with a constant cow price ($2 / meatunit) and you don't have to worry about ambushes. But for the big profitssss, you have to sell the meat in the town supermarkets. Each town will have min. price and a max price. Depending on the supply and demand, the prices will change. Selling in bulk will not benefit the buyers but the sellers in this game (due to gameplay balance reasons). For example: You can sell two times 100 meat units to a town. The first 100 meat units can be sold for $10 each. Because you have delivered 100 units, the price will drop. The next 100 meat units can only be sold for $5 each then for example.
But, if you sell 200 meat units at once for a price of $10, you will make far more profits. Selling in bulk is the way to go, which should make the game interesting. It is an incentive for the opponent to actually try to steal the valuable crates during an ambush.

You see, this game will put a bit more responsibility in the commanders's hands. The decision where to build the base is also important. Depending on the distance between town and base, there will be a small multiplier bonus on the meat prices. And because you can't sell to the same town again and again, you need to step into fresh markets (other towns). Having a portfolio of conquered towns will ensure constant high meat prices. You can sell in one town while you wait for the prices to recover in the other town. Depending on the town size, the price will drop more or less rapidly after meat delivery. Bigger towns are more hungry for meat. :D

Hope you are staying tuned for more updates.

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Uploader Comments (TiGGaArmA)

  • is it/will it be possible to load the crates onto a truck for transport?

  • Watch Tech Demo #4

  • ooh i see now! it looks great! do you work for bohemia interactive? can you say if arma II is coming for console?

  • Don't confuse this mod with the game ArmaA2. This is a modification, a user created mission.

  • yeah i know that, but it could be made by bis to, as a sort of funny side mission, i dont know =) it looks very well made for what it is.

  • You have just seen 1% of the mission. :D

    You to finish coding somwhere in the next two months.

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All Comments (21)

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  • FARMVILLE 2... Operation cowsnatcher

  • aww man so wish arma 2 had had this (arma 2 has got SOME building what is that all about?

  • Nice Video! You should check out Sneakysteppers videos they irish and tap dance in Public places. There first video is Tesco Ambush its hillarious!

  • How do i access the interface????? i got the mod but i dont know how to use it. Please help.

  • "GRAB NEAREST COW" Does anyone have any idea how weird that sounds and looks? lol

  • Ohh for soldiers you can have it were you can hire mercs that already have weapons or you can recruit locals into your army and have to provide regular paycheck.... or upkeep every oh 30 mins or so.... and you also have to produce the weapons for them to use... like a rifleman you need a assault rifle and you get the point.

  • You could also do other things for money... like gold mining, selling weapons, slavery, tabacco, iron ore mining, oil ridges, etc. I like you style of economy though... I like to know though do you have to manually sell things or can you set up a automatic route?

  • Have you thought about converting this to a starcraft theme or a command and conquer theme?? I like to help I can program in C++ though Im fairly new at it.... I know all the basics plus some thread, I know how to make classes thougha ahah

  • reminds me of command and conquer but like huge landscape.

  • see answer @ tech demo 1 - he is working on the MP functions right now ;)

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