Dead Rising 2, the sequel to 2006's breakout Xbox 360 hit, puts you in the leather jacket of one Chuck Greene. Once a motocross superstar, Chuck's now a dude whose wife was gobbled up by zombies years ago. His daughter is infected from the same incident, but a daily dose of Zombrex keeps the virus at bay. To makes ends meet, Chuck is a contestant on Terror is Reality, a TV show where players knock off the undead for bucks. Well, after a show, there's a mini-zombie uprising, Chuck's framed for it, and a bunch of survivors hole-up in the Fortune City safe house to await rescue in three days. Chuck needs to clear his name, get his daughter meds, save survivors from the area and slay psychopaths before the military rolls in to clean up the mess.
If it sounds familiar, it's probably because you played the original Dead Rising. If you were a fan of Frank West's exploits on the 360, you really shouldn't miss a beat transitioning into this game. You leave the safe house via an air duct, pop out in the mall, and a woman in the security room radios missions to you. You have a set amount of time before these missions expire, and as you polish off these quests and wail on zombies with the items you find around the mall/casino/hotel hybrid, you earn experience points. Leveling up means more health, more inventory slots and more moves.
Yes, that's Dead Rising 2 in a nutshell and is pretty much the original Dead Rising in a nutshell as well, but the sequel takes that familiarity and adds just enough to make it feel fresh. Sure, the survivors have different stories and the mini-bosses are even more effed up than the last batch, but there's more to it than that. Zombies now seem to focus entirely on Chuck so you don't have to babysit a group of survivors as you escort them back to the safe house. The game asks if you want to save after big moments, there are multiple save slots this time around, and it seems like there are more bathrooms to save in than ever. These complaints from the first game have been addressed.
Still, the biggest addition is the ability to create combo weapons. Dead Rising has always been about picking up whatever you could -- an umbrella, a sword, a sandwich board -- and using it to beat the undead back to death. That's still here, but now you'll collect combo card by leveling up and keeping your eyes peeled for posters. In turn, these cards will show you how to take two items (a fire extinguisher and a watergun, for example) and combine them at a maintenance work bench to make a super weapon (a gun that freezes zombies solid). Aside from being rad, these weapons take longer to break -- as every weapon eventually does -- and earn you lots of experience points.
do u rly have to get zombrex whole game? or can u leave it
chride87 5 months ago
@chride87 To progress the story you have to collect the Zombrex. There not hard to find you can get a guide on youtube showing were they all are. It would only take like 10 minutes to get enough.
MrXDeadRisingX 5 months ago