My game engine, SDL+LUA+BOX2D

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Uploaded by on Dec 3, 2009

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Gaming

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Standard YouTube License

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Uploader Comments (AlanMMW)

  • I always have resisted box2d because I would have to use directdraw or OpenGL.

    Box2d requires the ability to rotate sprites around arbitrary points. That way boxes can strike geometry. To the best of my knowledge SDL doesn't have sprite rotation to accommodate box2d. Have you found away around this?

  • @rodentwizard

    hi, with SDL_gfx it's possible. use the function rotzoom.

  • Great Job you share the source code ?

  • @hackdan

    yes... what is your email?

  • No offense, but graphics are worthless if the gameplay isn't good, you should dumb down your graphics so that they match the gameplay,

    I know that this isn't the final thing or anything, but I am just trying to be helpful :)

  • @Raiden1000002

    ok, its only a test with my engine, the game graphics will be modified and the screen resolution too.

    thank you

Top Comments

  • People who dislike this video have no idea how much time creating actual game takes. People who have no idea about any kind of programming at all. Good job Alan explosions are awesome no matter how they are used lol

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All Comments (56)

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  • As a programmer who's used SDL myself, let me tell all you people that downrated this, that making a game engine is torture when you're still learning. My first game engine with SDL, designed primarily for Pong type games took me weeks to write. Sure, I could have thrown it together and made it "just work" in a couple of days, but to design an engine properly with versatility in mind is painful (think constant re-writes). The fact he also implemented scripting is further credit to his work.

  • This is bad and not good.

  • @YouKondziu

    nope, i dislike it because i can do better in one day

  • @tibbert1234 Depends on how you make it. If you're using Game Maker, then maybe. But if you're using a combination of SDL and C++, then no. He's using SDL, an API that gives you a huge amount of control over the program that you make. The game may not look impressive, but it's definitely not "30 minute work".

    Overall, game development isn't necessarily about the quality of the game, it's what you learn from doing it.

  • @YouKondziu I do know how hard it is to create a game and still I personally didn't like the style (and the quality a little) of the game, but what really brought the video down was the music, but that's just my opinion...

  • xD

  • @tibbert1234 1) Half hour? That's physically impossible unless you simply copy finished engine code and the sprite frames were already made in advance. 2) "Isn't finished" + "gameplay sucks" -?- ... the title implicitly indicates it's a HAL game-engine - not a game - so we would expect to see test-code not the actual gameplay. Ppl post their progress all the time for the sake of those interested. Why so many ppl feel the need to object to this?

  • @rodentwizard

    There is also SFML. Which is way better than SDL imo.

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