When you load map 2, for some reason the tank deloads from map 1 so there is an extra and very difficult step to save it so you can bring it to the roof. Also, once teleported above the Catch skull tower you can safely bring it down.
The song is "Disappearing Boy" by Green Day
Damn, I don't get it, vehicles never hover once you get in but this one did. Something is different about this area although in the OS tunnel I could keep Ghosts from deloading by making them touch each other. Did you try just taking the Scorpion up and put a Ghost on it?
UnGrumpy1 1 month ago
@UnGrumpy1 I know! It's odd. The tank and warthog will float, and the wraith and ghost fall down. Also if a hog or tank is in motion when you trip the LZ it will fall. If you port either one to anywhere in map 2 it will float, it's not just this immediate area near catch. I'll try the tank and ghost thing today, it should be simple to setup.
DrBizz 1 month ago