This time I bring you the new and hot animation support. Right now only Milkshape3D animated meshes are supported, but it's abstracted in the engine, so there's nothing preventing, say, an FBX importer to be made in the future.
Thanks to Relfos for having lots of patience and helping me fix some issues.
@fleshtheworld Well, I'm not just starting. I've been working on it for more than an year. It's missing some features I need (shadows) but that's relatively easy to add.
ripzonetriton 1 year ago
@ripzonetriton
Well i heard your looking for a game to sport your engine (i think)... Maybe you can work on my game demo and use it for the promotion/sporting of your engine? But id have to check out your engine. So far it looks like your just starting, a little ahead of me on the engine, but perhaps not enough to demo my game. Im making an engine myself your way ahead of me lol.
If your interested we can talk. Im mostly worry about the content handling as im not using milkshape.
fleshtheworld 1 year ago
@fleshtheworld It's built using OpenGL, C++ and wxWidgets. Tell me if you need some help :)
ripzonetriton 1 year ago
Cool, you build this engine using? Im trying to build a 3d level myself from scratch with OpenGL and C++ and freeglut or SDL.
fleshtheworld 1 year ago