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Java Classic RPG demo video 2 (jungle, forest, cave)

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Uploaded by on Aug 27, 2007

Java Classic Role Playing Game pre-alpha test demo shot with FRAPS on a 1.6GHz P4, GeForce 6200 GO. The game is written in Java with JMonkeyEngine OpenGL. Blog: http://jcrpg.blogspot.com
Shows the jungle first, then through the forest and finally entering the cave. All is shot with bloom effect and grass on.

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (keveskeves)

  • Very nice. I wish it would work on my PC.

  • Hello DaVince! Please make sure you run it through Sun's Java, not gcj as your error stacktrace shows in your Happypenguin comment! :-) It should run!

  • Yup, I got it to work now, but it's immensely slow with my ATI hardware. Better try again when there's better ATI support (or whenever I'm in Windows).

  • What kind of ATI card do you have? Try lower detail settings in jcrpg's config.properties.

  • He's using the J3d API, still very limited. Nothing compared to DirectX or OpenGL.

  • wrong there. this is jmonkeyengine, fully opengl because it's using lwjgl. Read before posting!

Top Comments

  • Those graphics are absolutely stunning! ...And all with java? Unbelievable! That was surely an amazing work of art. All of the other videos didn't have graphics NEARLY as good as the ones you have there.

    How long did this take? Was it difficult?

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All Comments (20)

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  • @Splugger This is not "done with java", this is done with OpenGL and can be done with any language... (by the way, one guy has made a pure java software renderer and you can achieve something like this in that thing, still having reasonable fps - and that might be a thing hard to believe in, but it happened)

  • wow

    

  • This looks amazing! I can't believe this is all done with java!

  • that looks like minecraft the 2030 version

  • Your still working on this? 3 years have been passed since you last showed this, I wonder how it looks now.

  • 3D game programming in C++ is a real pain in the you know what. (I know from experience)

    I hope that Java and jmonekyengine makes things easier on the developers end.

  • Lags quite badly so far, music jumps sometimes, movement isn't very good, it stops too much. It'll be good to see how this progresses, but I don't think Java is very good for this sort of game due to it being a memory resource hog. :-)

  • Just for the record Java3D uses either DirectX or openGL if they are available. (No need to make different versions, compile once run anywhere).

    JMonkeyEngine(JME) uses LWJGL which uses openGL, openAL, jInput, also JME has a physics API which uses ODE. You could make a game equal to the current comercial games standards with all that. I hope to see more Java games from now on!

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