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CryEngine 3 is a game engine currently in development by Crytek.
On March 11, 2009, Crytek announced that it would introduce CryEngine 3 at the 2009 Game Developers Conference, held from...
Subscribe! CryEngine 3 is a game engine currently in development by Crytek. On March 11, 2009, Crytek announced that it would introduce CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine is being developed for use on Microsoft Windows, PlayStation 3 and Xbox 360. ]Technical data
The engine features many advanced graphical, physical and animation technologies as well as many gameplay enhancements.[3] Click show for a full is of features Simultaneous WYSIWYG on all platforms in Sandbox editor Hot-update for all platforms in Sandbox editor Flow graph Integrated vegetation & terrain cover generation system Real time soft particle system & integrated FX editor Road & river tools Vehicle creator Multi-core support Real time dynamic global illumination Deferred lighting Natural lighting & dynamic soft shadows Volumetric, layer & view distance fogging Normal maps & parallax occlusion maps Screen Space Ambient Occlusion "Uber Shader" technology Eye adaptation & high dynamic range(HDR) lighting Motion blur & depth of field Character animation system Character individualization system Parametric skeletal animation Procedural motion warping & IK solutions Facial animation editor Subsurface scattering AI editing system Dynamic pathfinding Automated nagivation mesh generation Natural world effects CGI quality time of day system High quality 3D water Dynamic volumetric light beams & light shaft effects Streaming environments Integrated multi-threaded physics engine Interactive & destructible environments Rope physics Performance analysis tools Sandbox development layers PolyBump Offline rendering Resource compiler Data-driven sound system In-game mixing & profiling Dynamic sounds & interactive music Environmental audio Key frame-accurate sounds in animations Sound moods
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@allen6096 the globe like object shown at the beginning is showing off how the cryengine 3 realistically simulates the behavior of independent light sources attached to independent gears should actually behave.
w8 I don't get what was supposed to be so special about the beginning spinning globe thing. Can someone tell me what effect exactly are they trying to show?
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