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Too Much Talking: RPGs! Part 1

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Uploaded by on Jan 22, 2008

Another test to see if I can generate interesting content. If you're interested in seeing us shmucks bicker and yap, I'll do more. First of 3 parts.

Camera Man: Kayn/Mike
Couple on Counch: April and AJ, respectively
Guy on Other Couch: Patito

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (kayinnasaki)

  • I agree that the strategy for battles is very limited in most RPGs. Personally I really dislike this "elemental weakness" gimmick that almost every RPG has, where all you have to do is know the enemies weakness, and you can very easily cast the right spell to deal damage against the weakness. But I very much disagree with when you say that RPGs can only get so good, I think there's a lot of strategy and skill that can be put in RPGs to make them more complex. As well

  • Perhaps it was less clear, but my views are just that jRPGs has a genre have very flawed 'standards' and their flaws basically exist in every game.

    wRPGs are pretty sad too, but it's harder to generalize. Fables alignment system is hilarious. Oblivion doesn't have prominent alignment system, but has dumb immersion breaking issues and a horrible leveling system. Morrowind is sorta okay but just has a terribly boring combat.. I'm not saying they're better then jRPGs.

  • @kayinnasaki Haha. You sure know your wRPGs... Naming three of the most boring new console rpgs doesn't really cut it with me. Still I watched your video about competitive gaming (Re: Fighting Games Suck) so I doubt I could argue you to change your mind. Every genre has rather boring standards, it's really matter of which boring standards you can cope with most.

    Still, being under mind control of Vecna in submerged temple filled with Arch-Liches is no joke tactically.

  • @SailorMan69

    Well I don't remember the exact arguments in the video, but I'm pretty sure, like usual, my opinions on wRPG were that "They don't have the same flaws as jRPGs, they don't have the same consistent flaws (Besides hilarious obsession with morality), and aren't even the same genre. So pretty much, I don't care, because they'e not what I'm talking about. I would not make a video dedicated to wRPGs as I lack the same level of experience with them as I've had with. They just come up. D:

  • I do like RPGs (only JRPGs btw), but I'm not going to flame you. I've seen few of yours videos and I get that you have pretty solid opinions on videogames... We just don't share the same one... So take care

  • Thats no problem at all. As you could see I made a point to have that discussion with people who disagree with me, but people who could adequately fight me back on the topic. I don't like pushing ideas on people, I like furthering thought!

    Another thing I feel is that it's more important to try and understand why people like games, even if they seem bad or poorly designed. I could argue that RPGs are poorly designed, but I could not argue against people liking them! Fun is subjective after all!

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  • Shtrategically?

  • So I do think it's a bit unreasonable to categorize only jRPGs as having similar design flaws and cliches, when wRPGs also share their own kind of similar design flaws and cliches.

  • points and skill points to distrubute. You usually have a fairly low and reachable level or stat caps, but overall levels don't seem to make as much of a significant difference in these gamesas the jRPGs. They tend to have really cheesy battle systems. And they aren't as much about battles typically than jRPGs are. And of course jRPGs, we've heard all their cliches so I'm not going to list them. And of course not EVERY jRPG and wRPG follows these models exactly, but most do.

  • when you talk about how jRPGs only share design flaws while wRPGs don't, I do not agree. I do agree that most jRPGs share similar flaws, but I feel wRPGs also have their flaws. Actually I would say that both jRPGs and wRPGs follow their own generic kind of model. In a wRPG you always play a nobody silent hero whom in the end you find out is an important somebody. You always have an allignment to choose from. You can always save almost anywhere in the game. You have your different stat

  • Xenosaga, Grandia, Atelier project games (by GUST), Ar Tonelico, Star Ocean,Tales of series, i enjoy those a lot. Ar Tonelico, and Xenosaga are all very deeply thought out worlds. i enjoy ff12 mostly for its world and story (and S-E's main thing of media presentation capabilities). Mana Khemia (in the Atelier project series) offers a fun environment, bright characters, interesting story, and the alchemy system is interesting.

    (now on to part two of your video :P good discussion btw)

  • ff12 lacked one crucial thing (sure the gambit ystem removed manual play but you could turn that off) what it lacked was when you start an attack command, distance doesn't matter.. you can run but that wolf will still bite you even if you are a few character distances away...

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