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Might and Magic 2 (SNES) - Playthrough Part 3

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Uploaded by on Oct 5, 2010

Making a stop in the Ice Caverns. The fixed fights here aren't THAT difficult (if you leveled up your characters nicely) but the problem is the magical slide traps that (temporarily) drain your stats and spell levels, so use teleport to get the loot here (500 gems, Looter Knife +5, Cold Shield +5, Dagger +15, 5000 gold, Giant Sling +3, Speed Boots +3 and a Cold Blade and Ice Sickle both +3).

At Tundara I've bought the fireball spell at the mage guild (After buying a membership, of course), cold ray spell at the temple (I've also made a donation, since it will be important for later) and ate all the today specials at Tundara's tavern (Important for later too).

At Vulcania, after buying the local mage guild membership, I've bought the disintegration spell: It's one of the bread and butter sorcered spells of the SNES version, since it got so much buffed in this version that it pratically kills anything including the final boss. Also bought the remove condition spell at the temple, which can remove any unwanted condition (except Unconsious, End, Stone) and made the usual donation.

At Atlantium, I didn't bothered with the mage guild, since the spells they offer aren't really critical to get. On Atlantium temple, after doing a donation (If you haven't) you can purchase the ressurection spell, which is a surprisingly cheap spell (50 gold only).

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Uploader Comments (LucasHidemiKomori)

  • Why are u so high now??? Where have u level up since part 2???

  • @Plague666Viking This is just a replacement video, since the original part 2 was accidentally gone for good... In the original part 2 video, I fought the Cuisinarts for an early EXP boost, gold and enchanted items.

    Part 4 shows me fighting the Cuisinarts, the difference is when you characters are too much weak or don't have the Desintregration spell, you need to use and abuse Magic Herbs, to heal fallen characters until all the Cuisinarts to go frenzy (Which can take a while).

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