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Taking a Rigged, Animated Character from C4D to Unity Video Tutorial - Part 2

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Uploaded by on Feb 19, 2009

Visit http://www.webspaceinvader.com/?p=129 to get Part 1 or to view this in higher res. Weighting a characterIn the second part of this tutorial we will use the weight tool, to clean up the auto weighting of the mesh to the bones. This ensures the right part of the mesh moves with the correct bone so that we can animate the rig correctly. Part 2 of 3.

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Howto & Style

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  • once doing this, can you control the points in unity to bend the arms and legs?

  • Here is part 1

    webspaceinvaderDOTcom/mediapla­yer/rig1.html

    Thumb up to share

  • part 1??

  • it is not showing me where i need to change the weight

    - i have already been through part one

  • @b0g3yMan

    Cinema 4d

  • What program are you using ? or what program is he using if anyone please can tell me ? :)

  • @legoblocksstarwars you would have to make the armout part of the ragdoll and make a bone or bones in in and make them move as an animation like a flitch or idle or walk. k?

  • wheres part 1?

  • Cool. Just the info all users C4D - Unity need, including me.

  • Very cool, just what i was looking for!

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