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Batman Returns (Sega Master System) with commentary.

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Uploaded by on Aug 11, 2008

Firstly, I apologize for the shitty quality. The game looks a bit better than this, I didn't think Hypercam would fudge it up so bad, even though I used the same settings I use in my emulators. I only used Hypercam because I don't have a master system emulator that records. And even though I wound up using a Genesis emulator in the end, it wasn't my normal one, but a modded version that doesn't include recording.

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All Comments (8)

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  • I had no idea they made this for the SMS. I'm surprised they were still making games for this port at the time the movie was released.

  • Let me explain the power-ups

    Orange = extra life

    Grey = Speed up Batarang and Grappling hook

    Yellow = Makes Batarang and Grappling hook go further

    To beat the 1st boss you have to hit him while he is drinking his kerosene or whatever it is he's drinking.

    I hope this helps anyone who wants to play this game

  • Yeah, I just think it's easier. The button is closer to my thumb, and I tend to jump a lot in games.

  • So Bad Dudes would be up yer alley? B as Jump always confused my hands. I treat them so well over every game with A as Jump, then BETRAY them with a B-Jump! We are a cruel society.

  • One hit kill is alright, if the normal enemies die in one hit too, which they seem too. As for the A as attack and B as jump. Even though I grew up with Nintendo, that is actually how I like it, rather than A as Jump and B as Attack.

  • A Master System game on a Genesis emulator? WHAT MACICKAL SORCERY IS THIS?!? But seriously, this game doesn't look too bad. 1-hit kills make almost any game hard. I Wanna Be The Guy, anyone?

  • when i used to play the game, i found that the yellow bat-signals lengthened the grapple line. could just be me, try it out

  • The SMS seems to have loads of overlooked classics, but all I ever played was the original Phantasy Star....

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