blender crocodile sculpting time lapse
Uploader Comments (Jeepster3D)
Top Comments
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what kind of computer do you have?
All Comments (58)
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Great sculpt, an excellent likeness. The surface detail at the end is really mind-blowing! Are you using any special tools like a stylus tablet or is this just with a mouse? I'm also interested in how you accomplished the time-lapse screen capture. Cheers!
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This is ace!! What's the tool you start using at 4:00?
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im new no sculpting could you be as so kind to direct me to some tutorials
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I have found many programs on doing sculpting what program is the best and the best chosen by the editor or by people. Maya, Blender, Max, Sculptris, ZBrush 4.0, Mudbox, or Cinema 4D
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@DeniseStarFish Load it into the UVimage editor then when you go back into 3D view set it as the background image
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@MASproductionss Actually they use a propriatory system called "pixol" which isn't the same as polygons and has much lower memory requirements
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2 things 1. fucking pure awesomeness 2. how did you set a picture in the background to work off of?
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@Jeepster3D thanks for these tricks :) Never thought of tweaking the memory&undo settings...
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@Salivize Zbrush is polygon based too. It's just got a lot of subdivisions so it's really smooth.
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awesome. could you recommend some skulpting tutorials? I'm having some difficulties getting my models to look the way I want them to.
I have just found Blender and want to try some sculpting. but i cannot find out how you start out with the basic shape. i know that you sculpt it to match the shape of the image, but how do you do it so smoothly?
nymonkey55 9 months ago
@nymonkey55 I make the base model through poly-by-poly modeling.
To sculpt things smoothly, I start at the lowest level of subdivision, sculpt everything I can, then subdivide and repeat at the next subdivision level. By doing this, you avoid most of the lumpyness you get from subdividing a whole bunch at the start and sculpting at the highest subdiv level immediately.
Jeepster3D 9 months ago
How many vertices did that have in the end?
XxI3ioHazardxX 10 months ago
@XxI3ioHazardxX about 1.5 million
Jeepster3D 10 months ago
Great video and great sculpt!
I am quite new to sculpting, but 1 question that I have is how can you have so much detail, with pretty much no viewport lag? My machine starts lagging bad at around 200.000 polygons - sculpting not so much, but texture painting is horrible!
pas0003 1 year ago
@pas0003 Here are some tricks to increase performance:
-Don't use an extremely low poly base mesh - if you want to work with a cube, subdivide a few times
-Turn off double sided faces
-Use the multires modifier only (no mirror/subsurf)
-Turn off global undo (user prefs window)
-Lower undo steps to something like 16
-change the memory limit to something like 50
the viewport will be slower while texture painting, so it's a good idea to lower the preview resolution as much as possible
Jeepster3D 1 year ago 10