My Open Source 2D Level Editor - D2D Map Editor 2.5
Loading...
16,031
Loading...
Uploader Comments (dannielum)
see all
All Comments (41)
-
Lol late reaction, i'm a bit more experienced now. I'm able to generate maps like 4K*4K. I'll just render the one that fit on screen +1 row/column. Just need to lock the zooming out at a certain level where there will be to much tiles to handle.
-
A video clip of the very influential American preacher Yusuf Estes
youtube.com/v/5J-9dn3_hpY&rel=
0&autoplay=0&color1=bdbdbd&col or2=bdbdbd&border=0 -
HOLD IT! I am gonna investigate more now.. on this soft ;)
-
Thank, I love you!!!
Loading...
Hey, what did you use to display the tiles? I am using an array of picture boxes, it loads fine with a 20*20 map but it crashes on a 100*100 map. Most of my maps will be between 50*50 and 100*100 but i need it to work for my world map too which can get up to 1000*1000.
I should add that i'm only using the intermediate serializer out of the xna api so i'm unable to acces spritebatch for example.
madmenyo 7 months ago
@madmenyo this map editor is written using the Windows GDI+, which means it cannot handle too heavy graphics and that is the reason why i limit it to 100x100. in fact, i think if you have such a big map, you might want to split it into several pieces to avoid having performance issues. you might want to use some other map editor that supports any hardware accelerated graphics rendering for 1000x1000 map editing.
dannielum 2 months ago
Now can this work with a 2d platformer, which isn't top down?
CipherMind117 11 months ago
@CipherMind117 sure, you just need to load the tiles of your game. make sure you understand this is not a game maker tool, but a map editor tool.
dannielum 11 months ago
@dannielum I understand. I was writing a game in C++ using the SFML libraries, but then went with XNA due to the more complete classes. I just wanted to ensure this would work with 3 layers and slanted surfaces.
CipherMind117 11 months ago
@CipherMind117 D2D editor does support the layers. However, it is whether or not your game will support it for it to happen in your game.
dannielum 10 months ago