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Enhanced Skinning Workflow — Maya 2011 New Features

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Uploaded by on Mar 1, 2010

With Autodesk Maya 2011, you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.

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  • I am heavliy interested into this - but what is a good "store bought" laptop or desktop that could easly support this? I might get a macbook pro, and now I am having second thoughts. Please hit me up!

  • I think Game Design classes at the Art Institutes use this and 3DS Max

  • @TheHogProdutions you hold up space

  • @TheHogProdutions

    Probably a bit late but that's the hotbox, you just hold down space and it's there.

  • @lolskylar Believe me friend, if there was a school for digital art in my country I'd be the first there..

  • How do you bring up the interface at 00:17 ?

    Thanks!

  • EXCELLENT!

  • @AverageOzo if you go to a school or currently getting education or teaching, then you can google "autodesk student". basically you can get almost all autodesk software for free, you cannot use it for commercial use though

  • @AverageOzo If you go to high school or higher (education in general) you can get it for free.

  • @lolskylar what schools do you recommend?

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