Enhanced Skinning Workflow — Maya 2011 New Features
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Uploaded on Mar 1, 2010
With Autodesk Maya 2011, you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
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All Comments (99)
Maria Russo 4 days ago
hi, thanks for tutorial it's realy helpful! but i have one small problem about mirroring the interactive skin bind, it just doesnt work, in spite of in the options reflection is turned on :( how can i fix this?
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taicleis 2 months ago
he said "this and 3DS Max." Repeat: "this AND 3DS Max."
The AND means "as well as" or "and also."
He's correct, too. The Art Institutes use Maya and 3DS Max, although they mostly use Maya.
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Jasper T 4 months ago
What does Christianity have to do ANYTHING with this 3D effects program?
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Gorilla Lord 1 year ago
Anyone know of a good dual quaternion plugin/script for Maya 2010? I don't use this version of Maya usually but it's the only version that has opencollada plugin available that I use for SL. =/
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absolutsoju 1 year ago
rofl
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Trickyoyo10 1 year ago
If I were you I would get an IMac they are very powerful for this type of animation. -cheers-
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SeventhAutumnS7AN 1 year ago
I am heavliy interested into this - but what is a good "store bought" laptop or desktop that could easly support this? I might get a macbook pro, and now I am having second thoughts. Please hit me up!
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Carlos Montero 1 year ago
I think Game Design classes at the Art Institutes use this and 3DS Max
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