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Enhanced Skinning Workflow — Maya 2011 New Features

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Uploaded on Mar 1, 2010

With Autodesk Maya 2011, you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.

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All Comments (99)

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  • Maria Russo

    hi, thanks for tutorial it's realy helpful! but i have one small problem about mirroring the interactive skin bind, it just doesnt work, in spite of in the options reflection is turned on :( how can i fix this?

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  • taicleis

    he said "this and 3DS Max." Repeat: "this AND 3DS Max."

    The AND means "as well as" or "and also."

    He's correct, too. The Art Institutes use Maya and 3DS Max, although they mostly use Maya.

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    in reply to Jerome Nicholas (Show the comment)
  • Jasper T

    What does Christianity have to do ANYTHING with this 3D effects program?

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    in reply to JCLmin (Show the comment)
  • Gorilla Lord

    Anyone know of a good dual quaternion plugin/script for Maya 2010? I don't use this version of Maya usually but it's the only version that has opencollada plugin available that I use for SL. =/

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  • absolutsoju

    rofl

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    in reply to Trickyoyo10 (Show the comment)
  • Trickyoyo10

    If I were you I would get an IMac they are very powerful for this type of animation.  -cheers-

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  • SeventhAutumnS7AN

    I am heavliy interested into this - but what is a good "store bought" laptop or desktop that could easly support this? I might get a macbook pro, and now I am having second thoughts. Please hit me up!

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  • Carlos Montero

    I think Game Design classes at the Art Institutes use this and 3DS Max

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