A small 4K demo designed on the PSP as part of an assignment at the University of Derby. This short demo depicts a city of skyscrapers lost on an island.
All the geometry and textures are generated procedurally at run-time, and fit within the 4KB limit.
Additionally, the demo was ported onto multiple platforms, including the PSP and the PC (Direct3D9). Although the video was recorded on the DirectX version for convenience, the demo performs exactly the same on both platforms.
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