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3D audio sound objects with Blender (Binaural hearing using headphones) part 2

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Uploaded by on Nov 6, 2009

Part of my Final Thesis of Computer Science studies developed in the audio department of BarcelonaMedia.
Music by me (Aleix Fabra Roca)

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Uploader Comments (AleixFabraRoca)

  • I used a HRTF bank to generate it and also the position between source and listener

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  • @JoshMRichman there is no plug in this is easy stuff blender game engine calculates were the sound is coming from the sound object is bound to a mesh that is being rotated the scripting make the balls change color and change size

  • What HRTF plugin are using?

  • Subscribed, please make more of this!

  • @jamjar1236 Blender 3d

  • PLEASE CAN I HAVE THIS SOFTWARE!

  • epic

  • This is amazing while high

  • Wow! Great vid

  • what did you use to generate the binaural effect?

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