This is my networking project. Because fraps was eating up computer, i wasn't able to run two instances of the program so i couldn't show another bear running around. All collisions are handled by PhysX and forces are sent in packets to carry over simulations between computers. Visit my site for source and binary: http://mava.110mb.com
In fact for the character controller, you only need the vector position, because the bounding box never rotate. For the convex the major row 44, i mind, its not my game, but the same thing
0Camus0 3 years ago
MavaB, master of apis! :) Have you tried Youtueb annotations on videos? I'd be interested to hear some trivia about this program.
gtumilty 3 years ago
Nice.. How do you get the pose (matrix) from PhysX to DX..?
cypher1554R 3 years ago