Networking, PhysX and DirectX

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Uploaded by on Mar 12, 2008

This is my networking project. Because fraps was eating up computer, i wasn't able to run two instances of the program so i couldn't show another bear running around. All collisions are handled by PhysX and forces are sent in packets to carry over simulations between computers. Visit my site for source and binary: http://mava.110mb.com

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  • In fact for the character controller, you only need the vector position, because the bounding box never rotate. For the convex the major row 44, i mind, its not my game, but the same thing

  • MavaB, master of apis! :) Have you tried Youtueb annotations on videos? I'd be interested to hear some trivia about this program.

  • Nice.. How do you get the pose (matrix) from PhysX to DX..?

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