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Super Metroid - 100% Walkthrough - Part 1 of 14

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Uploaded by on Jan 27, 2008

Part 1 of 14 of my Super Metroid 100% walkthrough. Played in real time on Snes9x v1.43 rerecording with rerecords used to optimize video length.

Area Covered & Items Acquired
• Prologue, Ceres Station
• Crateria: Morphing Ball, Bombs, Missile x1

[00:09] Recommended controller setting
Shot: Y, Jump: B, Dash: X, Item Select: A, Item Cancel: Select, Angle Up: L, Angle Down: R
I really don't recommend using the default button mapping. Having item select on one of the face buttons is much easier to use and swapping angle up/angle down is more consistent with the GBA Metroid games.

[03:01] Wall jumping
To perform a wall jump, spin jump at a wall, push the opposite direction once you've touched it, then push the jump button immediately after. Don't try to push off the wall and jump at the same time; jump must be pressed second.

You'll see me wall jumping a lot in this walkthrough because it's extremely useful, but don't worry if you're not very good at it. It's only ever required in one optional area of the game.

I recommend practicing it gradually as you play. Once you start getting the hang of it, try incorporating it into how you normally traverse rooms. When you get good at it, it makes moving through areas much faster and allows many items to be gotten earlier in the game.

[03:11] Boss: Ridley
This is a scripted fight where you can't die unless you're really trying to; if you get below 30 energy Ridley will leave automatically. But I prefer to beat him down until he runs away.

[08:17] Crateria map
The map room for Crateria is through the missile door on the right here.

[09:06] Miniboss: Torizo
Don't start firing until its chest begins flashing or else your missiles will go to waste. You can shoot the item balls it spits to get energy and missile refills. If it gets too close you can morph into a ball and roll between its legs.

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Uploader Comments (Desbreko)

  • Ok I got that part but how do you keep spin rolling upthe wall? I can do it maybe two three times from to wall. but your going straight up a wall using that.... HOW????

  • @chefbigtaz After jumping off a wall, push the d-pad back towards the same wall instead of keeping it held down in the opposite direction. You'll curve back towards the wall and then you can do another wall jump off it, and repeat.

  • does anyone know how they are doing that backward roll up the wall???

  • @chefbigtaz It's called wall jumping. Read the video description and turn on annotations.

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All Comments (600)

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  • I never understood in every metroid game you get a ton of cool shit but in the next game its gone... Where the fuck did it go.

  • @rcmagn what's so bad about Minecraft?

  • Since they reused areas in Super Metroid from the original game, why did they edited out the long shafts eexcept the escape shaft????

  • hey i got the snes 9x v1.29 there´s a diference whit your version

  • That one part where wall jumping comes into play... i remember being stuck on that bitch for hours haha. Thank you for doing this!!

  • 6:22--that's where Samus entered the Brinstar in the NES metroid.

  • @newthepanch Couldn't care less about owning the original cartridge.

  • @Elena9525 Have you ever considered an PC controller? Like a Xbox 360 controller?

  • @MilesEdgeworth129 mhm... I was pretty shocked when I finally realized that too

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