Donkey Kong 64 - Beta Objects

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Uploaded by on Apr 23, 2009

Clip showing content in the kiosk ROM that was removed in the final version. Visit the hacker's guild at www.archaicstudios.net for more info and the GS codes.

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Gaming

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Uploader Comments (runehero124)

  • If this is the beta ROM there should be an Ice Key or code for reading SnS RAMBUS data in there somewhere. I really hope you are still looking.

  • @dandykong1 Actually, the text for the "Ice Key", along with other items displayed in the game totals, is not present in the Kiosk rom(Beta). This suggests that either it was added in later or was removed to reduce the cartridge size.

  • How did you get the test map to load in the Kiosk ROM? I thought that every scene digit but the normally playable ones took you to the intro screen.

    Anyway, I figured out where the picture of the giraffes was intended to be used.

    Active object loader value 0D in the kiosk, which corresponds to the room where Lanky fights Zingers in Jungle Japes, has this picture instead of the DK Island one seen in the final.

    Here's the code (use it in the Army Dillo battle):

    815931B8 2005

    815931BA 000D

  • I made a cosmetic modifier for both versions of the game.

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All Comments (32)

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  • The giraffes in Donkey Kong Country Returns look really similar to the unused design shown here! Retro must have been inspired by it.

  • I just found a beta area inside dk isle with the swim through shores glitch

  • Wait. Isn't the head of the giraffe they planned to have in Donkey Kong Country?? D:

  • why does the tree look like the tree from mario 64

  • i think that the stump thing with the kongs faces on it is a beta version of the barrel to change characters

  • Hey I've got a question! Did you choose that music randomly? Because it was in the beta version of Banjo-Kazooie in the Fingi forest level that was put in that game instead!

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