jBullet Physics implementation in JOGL Engine

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Uploaded by on Apr 16, 2010

This is from my Java-Opengl Engine 'schine'.

thanks to Bullet for making this great library: http://jbullet.advel.cz/

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  • @thebarathrumm

    yeah, I had some open-GL bottlenecks back then. But I managed to fix almost all of them. Also, the recording software had a huge impact on the framerate. originally it was about 90fps but now it's around 200fps

  • i seems to lagg a bit, what was the fps at when you did the 200 box test?

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