Sparse Voxel Octree (SVO) Raycasting

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Uploaded by on Feb 10, 2010

a voxel scene with 2 point lights and polygon/voxel depth buffer interaction, the algorithm is implemented in cuda. every voxel is unique and has its color and normal. the minimum framerate has been around 25
on a 8800gtx at a resolution of 640x480.

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Uploader Comments (MasterOutOfSync)

  • the hell is raycasting

  • @Bluedrake42 what do you mean?

  • @MasterOutOfSync as in what the hell is raycasting haha

  • @Bluedrake42 you only have primary rays, no secondary rays for reflections etc.

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All Comments (6)

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  • I still think voxel rendering is cool. I keep believing in Unlimited Detail... Maybe it won't be a huge disappointment :)

  • leider hab ich nicht viel ahnung davon aber es sieht geil aus!! gute arbeit :-)

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