Wild ARMS 4 Arnaud solo - Grabboid

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Uploaded by on May 3, 2008

This is a solo run done in Wild ARMS 4. As the name implies, a solo run is one where you run through it with only one character. However, Wild ARMS 4 revives all your dead allies after battle and there's no way to remove them from the party permanently. As such, in the design process, Talaysen and I set up the rules as follows:

- Characters other than the solo character can only Guard or Move. They are not allowed to take any other action.
-Characters other than the solo character must be level 10 or under. To do this, you need to Monopoly Gourd. So in exchange for faster level up gains, you sacrifice one accessory slot and three characters.
-Characters other than the solo character must use their initial equipment. No Alter Parts may be used for Jude's ARM.
- No items that can be only gotten through New Game+ carry overs can be used. This last rule is to ensure you don't go into battles with Sheriff Stars equipped at the beginning of the game. It is not meant to be a "hard" rule. But you should try to follow what is reasonable for where you are in the game.

To do a solo game, it has to be done in a new game+. It is the only way to have access to the Monopoly Gourd in the beginning. Using this, we keep other characters' levels in check (read: low!).

I make a mistake early on in the fight. But thankfully it is easy, so I managed despite screwing up a little bit. Grabboid's damage is actually really good! ...As long as he's on that Earth HEX. Guess what we have? Isolate!

Once I shoved him, move inside the Earth HEX and smack him around with your strengthed Wind gems. Grabboid takes around 4900 - 5200 damage each one. His damage goes from physical which is remedied with Illusion or Stone Bullet which is reduced due to Ley Point resistance and it's no longer being strengthened. Very easy fight overall.

Set up: Level 23
Weapon: Fine Edge
Armor: Shell Garb
Badge: Monopoly Gourd

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