XNA 3rd person test
Uploader Comments (theflamingjamiesan)
Top Comments
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the model your using has spiked hair and a fat ass!!!
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Looks like you got your basic collision and physics down, good job. I'm still fucking up addition programs in Netbeans.
All Comments (32)
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omg, what a piece of shit hahaha
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thats a big ass
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@CH3BURASHKA that makes us two
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nice man,what you should do next is you want the character to move/run/jump step by step do the script/coding
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@EXPLOSIVEEGG @pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement
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@pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement
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Impressive. It shouldn't be too difficult now to get the character to come down after a jump. That should be your next step. That, or get a proper character. But for a test, well done.
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Is her ass big enough, or what?
Looks really good. I've been doing something similar with that tutorial but I can't seem to be able to get sliding collision detection like you have in your game...just the basic "yes or no" collision detection. Any chance you could give a hint to how you did it : ) Did you use an algorithm of your own or did you make use of JigLibX. For two weeks I've been at it and it's been driving me crazy. Anyways, any help would be much appreciated. Cheers.
MrDannyOConnor 11 months ago
@MrDannyOConnor I cheated a little because the map is a square grid. When the character moves, I stored the Before and After co-ordinates. If the After was 'inside' a building, then I'd compare the co-ords to see if it had gone into the building from the X or Y axis, then nudge the character back out on that axis only, so they would still slide forward on the other axis. On a proper 3D game where the map isn't all squares, you need to do some maths using the normal of the edge.
theflamingjamiesan 11 months ago