Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

XNA 3rd person test

Loading...

Sign in or sign up now!
16,611
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 11, 2007

I took a break to check out 3d model animation stuff... bit complex for me ;) so imma wait for the example code from MS. Here's something I was messing around with recently, its modified from Riemer's Tutorial Series 2 (Flight Sim) found at http://www.riemers.net/eng/Tutorials/XNA/Csharp/series2.php

I changed it to be more of a 3rd person engine. Maybe it'll turn into a sort of platformer, I've been messing around with gravity but still needs tweaking(not shown on the vid)

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 11 dislikes

Link to this comment:

Share to:

Uploader Comments (theflamingjamiesan)

  • Looks really good. I've been doing something similar with that tutorial but I can't seem to be able to get sliding collision detection like you have in your game...just the basic "yes or no" collision detection. Any chance you could give a hint to how you did it : ) Did you use an algorithm of your own or did you make use of JigLibX. For two weeks I've been at it and it's been driving me crazy. Anyways, any help would be much appreciated. Cheers.

  • @MrDannyOConnor I cheated a little because the map is a square grid. When the character moves, I stored the Before and After co-ordinates. If the After was 'inside' a building, then I'd compare the co-ords to see if it had gone into the building from the X or Y axis, then nudge the character back out on that axis only, so they would still slide forward on the other axis. On a proper 3D game where the map isn't all squares, you need to do some maths using the normal of the edge.

Top Comments

  • the model your using has spiked hair and a fat ass!!!

  • Looks like you got your basic collision and physics down, good job. I'm still fucking up addition programs in Netbeans.

see all

All Comments (32)

Sign In or Sign Up now to post a comment!
  • omg, what a piece of shit hahaha

  • thats a big ass

  • @CH3BURASHKA that makes us two

  • nice man,what you should do next is you want the character to move/run/jump step by step do the script/coding

  • @EXPLOSIVEEGG @pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement

  • @pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement

    

  • Impressive. It shouldn't be too difficult now to get the character to come down after a jump. That should be your next step. That, or get a proper character. But for a test, well done.

  • Is her ass big enough, or what?

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more