opengl skeletal animation testing

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Uploaded by on Jul 22, 2008

testing animated collada models with my skeletal animation system...

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Science & Technology

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Uploader Comments (evilf123)

  • if you have an exporter from 3ds max.. can you send me the exporter and sdk for it? (include files)

  • it's collada model exported from 3ds max with ColladaMax exporter.

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  • @viper08v10 AFAIK No, but you do have deform the normals.

  • Nice work when you deform the mesh do you have to deform the uv's if so how would you do a vec2 * mat4

  • Can u make it open source? I'm researching skeletal animation to work with my university project, to control a human-size robot.

  • Can you put up a link for the goblin model? I am trying to write my own engine but I suck at animation/graphics desgine and having a fuctioning 3d model with animations would be great(collada file type)

  • thanks

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