opengl skeletal animation testing
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Uploader Comments (evilf123)
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All Comments (6)
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@viper08v10 AFAIK No, but you do have deform the normals.
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Nice work when you deform the mesh do you have to deform the uv's if so how would you do a vec2 * mat4
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Can u make it open source? I'm researching skeletal animation to work with my university project, to control a human-size robot.
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Can you put up a link for the goblin model? I am trying to write my own engine but I suck at animation/graphics desgine and having a fuctioning 3d model with animations would be great(collada file type)
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thanks
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if you have an exporter from 3ds max.. can you send me the exporter and sdk for it? (include files)
spider853 3 years ago
it's collada model exported from 3ds max with ColladaMax exporter.
evilf123 3 years ago