Uploaded on Feb 27, 2011
Are you looking for a good Rift Guide? Here is a Rift Guide for beginners that will introduce you to certain unique aspects of Rift that differentiate it from other games. This Rift guide focuses on introducing new comers to Callings, Roles and Souls. However, note that this is just an introductory guide to Rift. To get a more detailed Rift leveling, quest, pvp and soul systems guide, visit my blog which can be found at end of this article.
To begin with, I would say that we will have to 'unlearn' whatever we knew about classes in other RPG games. In Rift classes aren't meant to fulfill one specific aspect of a team. The system is completely new in Rift and anybody trying to compare it with other RPG games will have a tough time understanding how the mechanics work in Rift. I have compiled this Rift guide with definitions of these unique mechanics. If you get an understanding of what these terms mean, then it will be really helpful for you to get a jump start in the game.
Rift Calling guide:
Calling would be your archetype. This is something that once chosen, can't be changed. So choose wisely. Just because you were a Mage in other RPG games, don't select that. Mechanics are a lot different in Rift. There are four Callings - Mage, Warrior, Rogue and Cleric. I would suggest that initially you try out each of them for a while. Then you can finalize which one you want to play. You can find a more detailed Rift guide for Callings at my blog.
Rift Role guide:
Role is the function that you want to fulfill in the game. For example, a DPS or Healer, Ranged or a Melee character or combination of them all! No matter what your Calling is, you can choose a Role that you always loved playing. You can switch between them with just a click. You can select up to three roles, on one, you could be DPS, Support on another and a PVP on third one and probably one for Solo PVE. All depends on your style of play. In depth Rift guide on Roles can be found at my blog and the link is at end of this article.
Rift Souls guide:
Souls in Rift are the closest thing you have to a class like other games. Each Soul has a predefined set of skills as well as enhancements. For every Calling there are eight souls and you could choose up to three souls for each role that you build. If you do the math you could have 4 (roles) x 3 (souls) for each Calling thus giving you so many possibilities. You get 60-odd points to distribute among 3 souls.
This means that there are tons of builds that you can go for. Some builds will be extremely powerful while some not. Possibilities are endless. Initially for first few levels you just have one soul and it will gradually increase to three when you hit level 20.
While selecting a Soul, I look at the root or basic skills first and then enhancements (that is branches). You get skill points as you level up which can be distributed among Soul branches. You can unlock another root skill with every two points you spend. The combinations of these souls are what will define your character and are style. Some souls go good with others some don't. I know this can get a bit confusing. However, as you play you will learn and understand these complex game mechanics. Visit my site to check out a more detailed Rift guide on Callings, Roles, Souls and Builds.
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