Armed Assault fix for AI Grenade Aiming

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Uploaded by on Aug 14, 2008

AI tries to kill you and always manages to miss, usually by 20-100 meters, even at point blank range! Unless the target has a wall or hill behind it, AI grenadiers are pretty much useless. This eventually frustrated me to the point where I decided to see why their aiming was off, what the problem was, and how it could be corrected. So, here's...

The Captain's AI Grenadier Fix
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=5368185c05...

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Gaming

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Uploader Comments (thecaptainps)

  • For those who downloaded an early version: New version fixes a bug with grenadier weapons (the path of all rifle rounds was affected too, so they would end up shooting at their feet). Check the forums link for the latest version.

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All Comments (5)

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  • The shooters were actually set to 'captive' mode, and the AI to careless so they wouldn't kill the shooters too early. I needed to demonstrate that the shooters always miss with their grenades.

  • Thats the point of "careless" mode. When in this mode they are ABSOLUTELY unconcerned with anything else. They will remain turned out of tanks, driving carelessly down the street. Shoot one of them and they basically dont care.

    There's 'safe' mode and 'careless' mode in the waypoints options. In 'safe' mode, they stay turned out/weapons lowered until something goes off near them, which is what I think you are wanting them to do :P

  • If he was showing just the grenadier fix off he may have set the enemy AI to "careless" which means they will just continue to walk and not engage anything at all no matter what. Useful for demonstrations like this or movies, etc.

  • Nice one.

    To be honest I've never actually noticed this problem, then again I've not really seen many AI use the grenade launcher (usually AI has skill at full).

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