Game: Ys VI: The Ark of Napishtim
Platform: Sony PS2 (also on PSP, PC)
Developer: Nihon Falcom
Final Boss: Napishtim, (of) The Ark of Napishtim
Battle begins at 1:21
Adol ascends the stairs opened by Ernst and reaches the Sacrament Floor, where the previously dormant weather control system Napishtim has awakened. Over the centuries it has apparently become semi-sentient and aware of the decline of Ys and Celceta kingdoms. Thus, as Ernst predicted, it activates it's "revitalization" by preparing to wipe out what civilizations presently persist on Eresia. With the three keys in hand, Adol is forced to shut the machine down and avert destruction.
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An interesting... concept for a final boss, fighting a weather machine instead of demon-of-the-day. It certainly fits the game's vibe, and it's two themes are infectious with enough listens. Aesthetics aside, it's not a terribly difficult fight once you know what to do.
It's first phase consists of actually opening up its core by destroying the three elemental idols that rotate around it. Of course the elements must correspond, but numerous lasers constantly rotate around Napishtim's body as well, making it an obstacle course that does a healthy amount of damage if you mess up. As the idols are destroyed, they and the lasers change direction and speed up, making hitting them (especially the blue) more and more difficult. Like Ligaty from Oath in Felghana, it pays to damage them as equally as possible before destroying one so you aren't stuck trying to tag one moving quickly while dodging lasers.
After they are deactivated, Napishtim's core opens up and it can be damaged. It's pattern is a simple and stable one, though there's a lot of nonsense on screen to distract you. It starts with a wave of energy on the lower floor that does small, consistent damage, and then rotates while firing the main laser out of its "eye" while rotating even more. With a little rest time it does the same thing, but on the upper floor. The laser is the most damaging thing it can do, and getting caught by it will most likely lead to death, especially if it is rotating into your direction. It can be easy to get caught in it if you try attacking the eye (its only weak point) at a bad time. Still Napishtim gives plenty of time between laser fire to attack, Blirante doing the best damage with its quick extra skill.
Along with that, Napishtim also sends out bits which shoot at and track Adol as he attacks Napishtim. They can be destroyed in one hit but it can be difficult to judge where they actually are because they blend in well with the chaotic background. Fortunately lightning magic hits not only Napishtim, but them as well, so its good to let the magic charge when possible to clear the room, as their damage can add up.
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Thanks to the three keys, Adol is able to successfully shut down Napishtim's programming, and must now secure his escape as the Ark can no longer support itself.
hmmm I think ernst should have been after this boss instead sides his boss theme is a true final boss theme on its own.
megasoniczxx 4 weeks ago
@megasoniczxx Ehh I like Napishtim here honestly. Ernst's goal was inherently good and wouldn't get explained well all if he was after this, not to mention Napishtim wouldn't have activated at all if Ernst hadn't tried using the key to gain more power. Granted, his theme is pretty fitting for a final boss, though I think Napishtim's themes fit just as much, if not more.
Vercsase 3 weeks ago
I thought the first half was a little laid back. The rotating laser pattern is easy to follow. Then the second half fired up and I realized, "Now that's an Ys final boss fight, stuff happening all over the screen!". XD
Oddly enough, that was a strangely disappointing final boss in the sense Adol fought what was essentially a central computer system. That's got to be a good reason to feel disjointed. Adol usually fights some sort of giant demon or beast. A crystal computer is...well...
Flegan777 4 weeks ago
@Flegan777 Yeah it's definitely the odd one out of the series (unless you count fighting an Angel in Ys IV), but I think it's pulled off well. Having to go through Ernst to fight it helped, though Napishtim's plot function alone makes it a worthy final boss, imo. It could've used a third form, though.
Vercsase 3 weeks ago