Valve Hammer Editor Tutorial - Optimization Using Hint Brushes (Part 1)
Uploader Comments (cmbasnett)
All Comments (17)
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Could you do a tutorial like this for half life one hammer editor...? Us noobs with bad computers that still play cs 1.6 don't have any good hint brush tutorials on youtube!!
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Does the portal file load properly after compiling with fast vis?
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How the crap does your game load up so fast. Is it your pausing the video with a separate voice-over? Is it because the game is windowed? Its freakin me out daug.
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also if the load portal file option isn't there it is because of a leak in the map, i had this problem for the longest time.
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or you could just not make the barrol...
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Good tut man, deffinately helped me out, cause reading it on the Valve Dev Wiki site, I just couldnt understand. Especially with the screenshots they provided. This is a nice run through and helped me understand the point of the hint brush. Good job.
Too many portal verts help!!!!!!
thegregster101 1 year ago
@thegregster101 Chances are your portal is of a weird shape. If I'm not mistaken, the maximum amount of vertices the portal is allowed to have is 6. Remember that portals get flattened to a single plane. Try and simplify the problematic area portal. A rule of thumb I use is to not allow area portals to be non rectangular, that way there's no risking that type of error.
cmbasnett 1 year ago
any ideas for mapping counter-strike source? load portalfile isnt there.
Thedragon476 1 year ago
@Thedragon476 The Load Portal File option is not available for CSS because it is on the stock engine (not orange box) as I explained at 2:34 in the video. Your best bet is to compile the map on an Orange Box engine game and do it there. Or if you want to see the leaves in game you can enter the command mat_leafvis 1 in the console (with cheats enabled). This will show you what leaf you are in as well as the shape. This can give you a good idea of how the compiler has divided your level.
cmbasnett 1 year ago
how come i dont have the option load portal file?
hevitomi 2 years ago
Actually, I know what the problem is. If you're running the Half-Life 2: Episode 1 engine version of the editor this option will not exist. It exists only in the Orange Box engine version of the editor. You can change what engine you use in the Source SDK program prior to opening VHE.
cmbasnett 2 years ago