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Bomberman 64 - Mini-Boss Compilation

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Uploaded by on Sep 19, 2011

Sorry about the video editing... using a shitty program, will download anri-chan asap. As for the video...

Sirius - Simple strat. Make sure you run a tad bit forward first than throw the bomb while holding up. It's pretty much guarantee since he never moves...

Artemis - I fight him 3 times in a row to show the consistency... The glitchy part between the fight is me fast forwarding through the cutscene (shit program).

Orion - The best strat I could come up with that isn't too consistent but gives you a good chance to knock him off balance and toss him off. Basically quickly kick a bomb at him than as soon as you pick him up hold left so you can kick the bomb as he returns conscious. The tricky part here is whether he stays in the area he lands or not. Most chances he will run a bit downward where you can catch him with a bomb. If he runs up in that corner area than it's a challenge.

Regulus - You have to quickly try to grab him here... He doesn't stay down for too long.

Altair - He usually runs straight down when you immediately run diagonal down-left. When he is almost near run right and he usually follows you allowing you to knock him down. Strat is pretty consistent.

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Uploader Comments (UnrealSDA)

  • Pretty good playing. Is this NTSC 60Hz, by the way?

  • @CrazyGameNerd Yes NTSC

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  • I think it's NTSC? If I timed it correctly?

  • Your orion strat is pretty similar to the one the TAS does. The TAS goes a bit left then kicks the bomb into him, lays a bomb before picking him up, turns right and kicks it just before he respawns, then runs right when he gets out of dizzy state so bounce off his head, onto the bomb, and out the arena. Granted, that's hard as fuck to do <_<; I like this one a lot better. I'll be practicing these :D

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