Resisistance 2 Water Tech
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All Comments (65)
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@RH00D2 No, the PS3's hardware is too outdated to support OpenGL 4.0. I'm not entirely certain that it uses the same API as you would use for development on the PC, but if it did it would support either version 2.0 or 2.1.
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@PSNBloodraid Oh? I knew the PS3 didn't use DirectX but I didn't realize that OpenGL had tessellation, so thank you for pointing that out. Would the PS3 be using version 4.0 though? I didn't think they upgraded APIs on a console.
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@esquiche You can't use Tessellation on PS3, the hardware is far too old to be able to support it. The PS3 was introduced in 2006, while OpenGL 4.0 was introduced in 2010.
Also; I believe the PS3 uses a stripped-down version of OpenGL, and not the standard release you'd use for PC development.
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@RH00D2 Tessellation is not a DX11-exclusive feature. It was introduced into the OpenGL core libraries in version 4.0.
Besdies; the only console that uses DirectX is the Xbox360. Both the Wii and PS3 use OpenGL for rendering.
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this is jelly.... not impressed
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@RH00D2 Tessellation is just part of DirectX 11 nowdays OPENGL has Tessellation so you can use OPgl on ps3
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@wishingW3L On consoles yes. This is great water effects, best I have seen on consoles. But the fact is that consoles can't support tessellation as that is a DirectX 11-only feature and consoles run DirectX 9. On PC, you can have tessellated water, which means, it adds more polygons and extremely detailed geometry to the water. In this tech demo /watch?v=4G9anRoYGko (paste after youtube.com to watch) they explain it pretty well how tessellation works.
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the water physics is amazing in this game. however, the reflections and shimmering suck. they should sell this tech to a pc dev team and they could have beautiful water running on low end hardware
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The ocean looks a bit like quicksilver. The shallow water is really nice, though.
@tehdaza, that's not pre-rendered, it's part of an in-game level. Play it and find out.
Threedoor900 2 years ago 18
holy fuck
Tomahawk1505 2 years ago 15