ProgrAnimals - A framework for physics based creatures

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Uploaded by on Jul 14, 2011

.blend files and and walk-through available here - http://www.funkboxing.com/wordpress/?p=866

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Uploader Comments (funkboxing)

  • How come they don't try to get up again when they fall over? They just seem to fall over and lay there.....

    Have you accounted for that in the programming, if someone wants them to try and get up again...?

  • @animatorFan74 - They programs has KO-velocity and KO-timer variables that dictate how much force is required to knock them out and how long they stay out. However, they dynamics of rising from a fall are a great deal more complex than the timed state-machine that drives the walking. It will take quite a bit to make getting up look like anything other than spastic flailing.

  • I still have no idea as to the extent of the programming ivolved on the user side, or even the usability. All I saw in this video was animation.

    I have no idea how I could use this addon/script (whatever it is), as the video never explained it.

    How does it work? - The question most asked!

  • @sludgiebear - check the link in the description.

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  • Excellent :)

  • Looks like is somthink for the game engiene right

  • thats fantastic, I enjoyed watching that a lot. :)

  • hey you forgot to put them eyes! :C)

    awesome stuff here btw

  • Awesome! Name the one on the bottom right Chip.

  • @funkboxing Ok, no problems.... fairly complex, then.... :)

  • @funkboxing Ah ok, no problems..... more complex than I thought.... :)

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