http://www.gorebagg.com -- this is a game I'm writing for http://www.goddgames.com -- it is a very retro game, just like my favorites -- Quake I, Doom I, ROTT, Wolfenstein and my own 3 million seller, Paparazi, all built on Doom type engines -- John on his and me on mine. I like running, jumping, twisting, turning and strafing a lot more when my hand is real-time with the model in-game. I kept the environment at a total minumum, not for speed reasons, we're way overpowered with this engine, which could easily do anything you see in WoW or TF2, but the way I like to program is to anticipate what my kids do when they play -- they strip out all the fancy crap right down to the walls, and if they can cheat those off too, the walls must go.
If that's the way most tournament players play -- and they do -- then a minimal environment for maximum speed and concentration of effort is just right.
You have to pick up every stitch in this game. A missed treasure costs you points, as does taking a hit, missing a kill, not finding a secret, etc...and the longer you take, the more points off, because you're always on the clock.
The game will be available first on PC, and then on the iPhone Droid app type reduced to smallscreen for the handheld mobile phones and such, which is another reason for the simplistic environment and very clear HUD data and text messages. Small screen demands simplicity and graphic clarity, and with SlimeWars, you get both.
HAND CONTROL IS TOTAL
Yurka256 1 year ago
haha a game of mindless killing XD
bubbyis1337 1 year ago