Google Tech Talks
October 25, 2006
Avideh Zakhor, Prof. UC Berkeley
ABSTRACT
In this talk, we present a fast approach to automated generation of textured 3D city models with both high details at ground level, and complete coverage for birds-eye view. The goal is photorealistic rendering for walk throughs, drive through and fly throughs. A close-range facade model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads in a continuous, rather than a stop-and-go fashion, resulting in extremeley fast data acquisition times; a far-range Digital Surface Model (DSM), containing complementary roof and terrain...
fascenating ^^ ecxactly how I would have done it too
WhiteDragon103 1 year ago
That is some amazing technology. If there was a way to incorporate the data mining process into autonomous drones, you could map out a city in no time flat.
joecool79 3 years ago
21:00-22:00 demasking the creative science part of project.
sk00ny 3 years ago
holy crap, no comments?? they're never around for the future, but always the early adopters.
happybois 4 years ago