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Making a Unity Game - Work in Progress (12/29)

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Uploaded by on Jun 1, 2010

This is my progress after tutorial #12. Thanks very much to the TornadoTwins!

I added some of my own stuff, like graphics, and toon shaders, and particle effects.

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Gaming

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Standard YouTube License

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Uploader Comments (jotoonkid)

  • Very cool! Best Worminator version IMHO! I'm trying to figure out toon shading for Unity 3D but the official wiki is chinese for me. Could you tell me how did you do it or show me some useful link that explains it?

    

  • @pubesz When making the project, I imported the toon assets. Then, every time I wanted to make a new material, I copied the basic toon one, and then changed its colour/texture.

  • Cool, you should stick with blender though, its easier and you get better results.

  • @laxwolf Blender is easier, no doubt, and I am a lot more familiar with it, and python, than Unity and javascript.

    However, the Unity game engine is a LOT faster, and it has particle effects and toon shading and things.

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All Comments (19)

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  • frikin awsome

  • how did u get the sparkle thing on the fire balls when they are movieing

  • @AniRealmGames They're part of Unity, you import it along with Standard Assets.

    You have a basic toon material, and then you can copy-paste it if you want a new one.

  • this guys a loser has no original ideas

  • you copy that from tornado twins

  • actually, the easiest modeling tool to use is Google SketchUp Pro. Its a CAD program, but you can easily make 3D models of terrain (not as good for people, good for large pieces of geometry). However, Unity 3D does not work with the regular Google SketchUp. you need the Pro version this costs money, but its very easy to pirate..

  • @jotoonkid Now I feel stupid :) but it's very helpful and thanx a lot

  • Very good!

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