As you can see, even with the culling set to none there are still some issues with the alphas, yet only on certain faces, which is absolutely baffling me!
No clue if it's me or the shader.
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technique TeaAndElle
{ pass p0 {
VertexShader = compile vs_2_0 vs_main();
PixelShader = compile ps_2_0 ps_main();
alphablendenable = true;
srcblend = srcalpha;
destblend = invsrcalpha;
zenable = true;
zwriteenable = true;
alphatestenable = true;
alpharef = 2;
alphafunc = greater;
cullmode = none; }
}
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eh?
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