Top Comments
All Comments (40)
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@Zeikk0 I'm a level designer and game developer. This game seems interesting but level design is not the best one out here. Also a tip: never use same textures on the ground and ceiling, it looks weird, trust me. Use different ambient light in different map sectors, like in the base use more sepia light, in system rooms use the blue one etc. and ofcourse by changing light change brightness too! Also good work, keep it up! gonna buy it today
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@Regnareb Creator here. I know what you mean but it is irrelevant in this project. Just because you can't see the order doesn't mean there isn't one. There is order in the deepest jungles. Coherency can happen at a larger scale, consistency of what the map is and what it offers. Realism is an illusion, a fashion. This is a video game to have fun and I did not focus on making this look "real" but to imitate the beauty of nature. This map is the inside of a turtle portrayed in a ship :p
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@Regnareb I haven't paid much attention to the atmosphere or coherence but I see what you mean now. I am not offended. I have nothing to do with the map really. It is all done by Evil Bob himself. I hope he gets to see your feedback.
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@Zeikk0 I was just talking about the coherence of the universe, having some "computers" on the door at 2:39 for example is really weird, or the textures on the floor who seems weird and placed randomly, or the textures on the floor that doesn't look like to be in the same theme as the other elements or textures. Each rooms should have at least a common theme, atmosphere and be constant, coherent about it.
I hope that doesnt offend you and that it will help you. Continue the good work ;)
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@Zeikk0 Well I can't really talk about the gameplay without playing it so I won't judge it and it can't be great, no doubt about it. The gameplay is the main thing to work on, I agree, but it has to be realistic and to do not break the immersion of the player by putting weird elements together. I know it is still a WIP, this is why I prefer to say it now than after ;)
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And it really favors the aliens because biting/swiping is so much easier than trying to shoot an alien at this point in the development
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The shotgun seems so hard to use effectively, partially its client performance but it seems like theres some lag between pushing the button and firing too
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@Regnareb The gameplay is not at its best currently because the doors are not lockable. Before when the doors were lockable the ideas behind the gameplay really worked out and it was a pleasure to play. Evil Bob is already working on the next version to provide better gameplay. He has done a lot of work to get the layout and gameplay right and it has really improved a lot along the way.
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I really don't like that map. The dark atmosphere is really great, but it's really crappy on the way it is designed, nothing has been thinking before going in the software, everything in it seems taken from the editor and placed randomly to fill the walls and rooms without any coherence :/
i love the light on this map, high lit areas and dark corners. Haven't seen that the marines needed to use their flashlight yet
kaffesahne 1 month ago 4
Looks like a classic NS map but NS2-ified. Me likey.
BBFNTL 4 weeks ago